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Using flak is extremely dangerous, as it not only can act as an anti-missile shield, but it also deals extremely heavy damage to fighters - particularly your own escorting Vipers. The ships that do this - in this case, the Nemesis and the Wardriver - are both extremely fragile.Ĭain will also step in to describe flak. Hacking must first get through a target's firewall (which can be improved by Raptors) and when it does, it begins dealing direct subsystem damage. Use flak to shield yourself from incoming missiles.Īround Turn 5 or 6, Sinon will describe the effects of hacking. Both the Wardriver squadron and the missiles should fall to the Vipers before they deal meaningful damage. Have either Daidalos' Vipers or Athena's Vipers focus their fire on the Wardriver squadron, and have the other group defend the ship that is being targeted by missiles. Not to be confused with Heavy Raiders, which can board your vessels, Wardrivers are exclusively hacking craft, and are no match for your Raiders. The enemy Nemesis will likely have launched missiles on its turn, and the enemy Talon will have deployed its squadron of Wardrivers. That is the purpose of Turn 4 - to teach you to issue orders to your squadrons. You cannot issue orders to Vipers on the turn they are deployed. The Daidalos has Vipers of its own, so deploy these as well. On Turn 3, the game will instruct you to launch Vipers from the Athena. A neutral posture provides the best movement options, so stay on course until you identify the enemy. On Turn 2, Cain will describe the Colonial ship Posture system, as outlined on the Colonial Ships page. In the future, you won't be able to jump directly from colony to colony directly - you will need to use the connecting planets outlined in the Walkthrough page. To begin Chapter 2, follow the instructions on screen to move Daidalos directly to Picon. Follow the instructions receive the briefing for Mission 2. Simply destroy both Nemeses to end the mission, and enjoy the replay.Īfter destroying the Nemesis, you will be returned to the war room. Losing the tech bay is a minor annoyance losing Navigation and Fire Control can be devastating.Īll future turns will be without tutorial prompts.
#BATTLESTAR GALACTICA DEADLOCK WALKTHROUGH HOW TO#
Many Cylon ships are capable of doing subsystem attacks, so keep in mind of how to repair for the future. Sinon will appear and prompt you on how to repair the tech bay of one of your Manticores. Turn 4 will introduce repairing subsystems. The Nemeses will respond in kind with their own missiles, but as of now there is no way to deal with them. Have your Manticores launch their missiles at either Nemesis at the same time. Your Manticores also receive access to their missiles.
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Keep your Manticores either in front and above or below and behind to keep their guns firing.Īs per Cain's instructions, select the Nemesis corvettes to identify them and gain slightly more information regarding their armour profile. Despite equal numbers, the Nemesis is an extremely poor fighter, and only carelessness will cost you your Manticores. Going into Turn 3, your DRADIS contact will finally be fully identified as a Nemesis, and a second Nemesis will appear to support it. It is an invaluable tool for new players. The War Room awaits your arrival, commander. Cain intends immediate retaliation for the attack on Picon. As Cain's XO aboard Daidalos, you have been promoted to Operations Commander of the entire Colonial Fleet. Our mobile shipyard, Daidalos, has become the adhoc fleet headquarters. Command of Colonial Fleet has fallen to Rear Admiral Cain. Picon's capital cities were devastated by Cylon assault fleets among them, our own Colonial Fleet Headquarters. We were days away from delivering it when we heard the news. Athena, the fifth ship, belongs to Picon. It went missing two weeks after deployment. The first, Galactica, was Caprica's crowning glory. Each of the Twelve Colonies were promised one, in return for signing the Articles of Colonization. The largest, and most powerful battlestars ever created. The Jupiter project was supposed to be our ace in the hole. No foothold gained that isn't lost again within weeks. The worst conflict in Colonial history, and we are at a stalemate. They could not have predicted the Cylon rebellion, less than thirty years later. Peace would reign in our lifetime, and the lifetimes of our children. After Virgon buried their nukes, the leaders of the Twelve Colonies promised we would never see war of that scale again.
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